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It is a shame that the team hasn’t released a version of the mod for a more recent engine than the original Unreal Tournament that it is based off of. That Infiltration so solidly implements so many features that had never seriously been seen before in the genre is a tribute to the skill and vision of the developers. From what I can see now, Infiltration must be considered as the mother of all tactical realism games – or at least the first to implement a vast number of what at the time were brand new concepts. I must plead ignorance for having neglected it. Here we are, a few months later, and I can now clearly see that not having had Infiltration in the original article was a gross oversight on my part. Wanting to be as thorough as possible, and mindful that I would likely do follow-up articles in the future on this topic, I went ahead and dug out my UT CDs to see what all the fuss was about. The game that was most heavily cited, time and time again, was an Unreal Tournament mod called “Infiltration” that I had never seriously played before.
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Shortly after publishing my “ Tactical Gaming Done Right” article, I received a good number of e-mails urging me to check out certain games that I hadn’t covered.
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